Mechatronics Design 2015


Case 1: Ambilight

“Create a concept where an Ambilight effect is created by using a game or an external sensor. Each effects is specific for the game or environment situation”

Our product isn’t actually a physical project, it’s an idea. We show that with the Ambilight (and our visual surround system) we can create an immersion of the player into a simple game. This means that developers have the option to use the Ambilight to create a visual more pleasing game.

Team: Steven Bonte, Arno Penders, Jensens Maelfait | Company: TPVISION| Mentor: Steven


Case 2: City monitoring

Create and develop a concept that will encourage users to improve the quality of their (local) environment (air, noise…). A number of sensors (microphone, temperature, humidity, pollution…) are available and, if desired, can be supplemented with additional sensors. 

Vido is an interactive birdhouse that interacts through a game app. The animated character Vido interacts with the weather through the sensors; when it’s hot, he’ll sweat, when cold, shiver, when the air is polluted, he’ll get sick, when there’s too much noise, he’ll get annoyed, and much more. It’s the user’s task to keep the bird healthy by feeding, cleaning and healing it. How will this help the environment? In three ways: 1) Assignments controlled by the birdhouse to improve the local environment (planting, consuming less energy…) 2) Micro transactions through in-app-purchases (dress up the bird, integrated games…) 3) Selling the data generated through the sensors to companies.

Team: Petar Petrov, Jolan, Soens, Marie Van Den Broeck | Company: ResLab| Mentor: Francis


Case 3: Dynamic Kitting

“Create a modular system to automatically assembles kits of small components. (e.g.: screws, bearings, small abs parts, etc.) This will be applied to the Opsoro project. ”

Kitty is a dynamic Kitting Machine which is deployable in various sectors and easily adaptable to change. It presents the perfect solution for the assemblage of the ONO, a social robotics platform. The modular structure of the robot allows customization and alteration by the user. As a result, each order needs to be separately processed. When an order is placed, Kitty prepares for assemblage by counting and setting apart the corresponding metal hardware. Simultaneously the bins that contain the required larger single components, light up. An employee can easily collect all the components and the already assorted hardware. The enhanced component cabinet can be increased or reduced as needed. Future possibilities include linking the system directly with a webshop and automatically printing shipping labels and order forms.

Team: Pieter Ideler, Boi Joeri, Brecht Willems | Company: OPSORO| Mentor: Maarten


Case 4: Fansports

“The main goal of this project is to increase and enhance the fan experience in live endurance sports events. The project must bring the fan closer to his/her favorite athlete. A low-cost device is needed.”

King of Twitter is a system where people can show their support for their favorite athlete with the help of Twitter. They simply send a tweet directed at their favorite athlete that is racing at the moment. When the athlete gains in the ‘Twitterranking’, a green arrow will show up. The most popular athlete will receive a golden crown on the Twitter-bar. This indicates that he is the king of Twitter. The process of changing the colors is based on thermochromic paint. This is paint which will disappear at high temperatures. The system is easy and comfortable to attach to the bib number.

Team: Thijs Van de Sompel, Maarten Van Gestel, Jens Delefortrie | Company: Uplace-BMC Pro Triathlon Team | Mentor: Steven


Case 5: GPS

“Create interactive clothing and implement a GPS for RouteYou. This for safe recreational navigation. After exploring different products, we came up with the idea for navigation for groupsports.”

This piece of clothing is a safety system of using an GPS while doing a group activity. The product is named Concor route or in short Concor. The main goal of Concor is providing a safe way of using a gps in a group and implement it into clothing. Concor is needed to communicate within the group for the upcoming turns, with bluetooth, and sending signals to the closest road users, with LED’s. This for preventing collisions within the group. The integrated GPS of a smartphone provides the navigation and with bluetooth communication the link to Concor is made.

Team: Sven Maes, Van Belleghem Jeroen, Dries Kerkhove | Company: IDC | Mentor: Steven


Case 6: Intelligente Kledij

“ Design a neuroheadset, like the Emotive, which is capable to register emotions. This headset will have to be able to proces these emotions and result in an action depending on these emotion.”

The EMUSE is a smart headphone which is capable to choose your music depending on your mood. This will happen in two different ways. First the EMUSE will decide the playlist you want depending on your mood on a scale from active to passive. Now you already have the right genre for your mood. The other part of the EMUSE measures on a scale from positive to negative. If you suddenly react negative to a certain song the EMUSE will detect this and automatically change to the next song. This way you’ll never have to search for the perfect song at the perfect time.

Team: Francis Foubert, Alicia Teerlinck, Kenny Nuytten | Company: ResLab| Mentor: Thibault


Case 7: Intelligente Thuishulp

“Creating an appliance which helps reliving the workload around the house.”

This is not a device made to help humans become lazy. The device focus on efficiency, making the work quicker, and design. Since it’s a product for home, it needs to be easy to use, attractive, preferably cheap to make.
Interactive desk lamp is our product. It helps reliving the workload on a desk. Instead of constantly adjusting the lamp according the wishes of the user, it tracks the hands and adjust itself. To focus the lamp we use a flower design. Which means it blooms like a flower according the position of the head.

Team: Thijs, Guillaume Segaert, Jilke Maelfeyt | Company: ResLab| Mentor: Gabriel


Case 8: KBC cash

“The aim of the project is to teach children the value of money in an increasingly cash-less society. In dialogue with KBC you need to create a device that gives children the possibility to understand the value of money without using actual money itself . A good example in this context is the Clever Kash of the ASB Banking group.    ”


Team: Jense Defraye, Arnout Debyser, Thoma Velghe | Company: KBC | Mentor: Jelle


Case 9: KBC showcase

“ Design an interactive showcase/installation to create more visibility on festivals and to reach a young target group.”

The match finder is a small but innovative product that brings people together. This product will enable festival goers with the opportunity to meet others who share the same interests and values in an exciting and playful way. The wristband was also created to reduce the common problem of approaching unknown people in a public place.

Team: Matthias Alliet, Jonas Gheysens, Vanderstichele Jeremi | Company: KBC | Mentor: Jelle


Case 10: Planten

“ Touché is an integrated system designed by Disney Research that makes complex interaction between humans and plants possible. The goal of this project is to implement this framework in an interesting project.  

Current Stories is an interactive installation to capture the stories of museum visitors. The main goal of the installation is to encourage people to reflect on the art objects they encountered during their visit, by letting them listen and record stories related to the subject of the exhibition. A central stage in the installation is taken by its ability to sense when a plant is touched by a visitor with Swept Frequency Capacitive Sensing (SFCS).

Team: Vuylsteker Bjorn, Pieter Dondeyne, Sanne Cools, Charles Degeyter | Company: ResLab| Mentor: Francis


Case 11: Quad Industries

“ Create a product using the technology of one time deformable electronics. Flat electronics are 3D formed with a thermoform process to create a functional 3D surface. This Case is based on a European project that is replacing a mechanical rotary button with a 3D thermoformed button that is intuitive and has the same functions but is capacitive.”

TYQO a showcase model that implements the new technology that Quad ind. has researched to thermoform electronics. Combining engraving, Thermoforming and capacitive sensors to create a unique user experience. Being waterproof and dustproof makes it an interesting technology for industrial machinery, medical industries and free forms.

Team: Pauline Delaere, Robbe De Clerck, Tom Vanacker | Company: Quad Industries| Mentor: Maarten


Case 12: Ridley fiets

“ Design and create a concept for smarter bikes.”

Targeting safety and interaction between cyclists, FOCUS is a small snap-on light for your bike. Coming in a front and back light, FOCUS adapts its brightness and light direction according to different situations you are in when cycling around there. When travelling with friends it will motivate everybody to keep up with the rest, this while nearby motorized traffic will be warned of your presence through specific luminance. FOCUS is the ideal racing bike light, combining interaction and safety in one single package.

Team: Kobe Vanneste, Dries De Kersgieter, Thomas Gruwez | Company: Ridley| Mentor: Steven


Case 13: Ruggengraat

“ ResLab has been conducting research on the movement of robots. This research is mostly focussed on learning algorithms which drive the motors. To test the algorithms, quadruped robots are built. The goal of this project is to create a flexible spine for a quadruped robot, of which the amount of flex can be measured (using sensors).

M.A.R.C. (Movement Algorithm Research Canine) was created with modularity and flexibility in mind. It’s a quadruped robot with a spine consisting of 4 separate segments. The amount of flex is measured through a fully digital system using quadrature encoders with custom-made encoder disks. This results in always up-to-date, noise-less data.

Team: Andreas Legiest, Caelen Dries, Jaro Greniers | Company: ResLab| Mentor: Francis


Case 14: Stigmergic Ant

“ Redesign the ‘Stigmergic Ant Hexapod Robot’, which was designed during the Mechatronics Design 2011-2012. The main goals of the redesign are to use lighter and more durable materials, make the robot modular and repair-friendly, make the robot autonomous and solve the mechanical issues of the current robot, such as burning motors, gravitational separation, high energy consumption and so on. Integrate a nice interaction aspect which fits the context of expos.” 

Strictly using digital production techniques (3D printing, laser cutting and thermoforming on CNC – milled molds), a modular and reproducible, scorpion-based hexapod robot was created. Problems such as gravitational separation and high energy consumption of the motors were solved by the use of elastics, based on the principle of antagonistic muscles. The tail actuation and main robot structure were strongly based on nature’s solutions as well. The scorpion is programmed with a range of moves and interactions to function more autonomous on expos, while a GUI allows easier calibration and live control over the robot. A marker integrated in the tail allows the scorpion to “stab” expo visitors, creating a trace of persons ‘carrying the information shared at the IDC-stand’ through the expo and representing the idea of stigmergy.

Team: Stephan Flamand, Robbe Terryn, Pieterjan Deconinck | Company: IDC| Mentor: Jelle


Case 15: Virtual Tactile

“ Design of a hand-exoskeleton that can be used for input of hand position and tactile feedback of virtual objects”

Exotact is a glove-like system that reads finger movement and translates this to a virtual environment using an exoskeleton. Using a smart braking system this exoskeleton is also able to provide tactile force feedback when touching objects in this virtual environment.

Team: Arne Staessen, Loes Verheyen, Zino Vansummeren | Company: IDC| Mentor: Maarten


Case 16: Voedersysteem

“Many pets are much more intelligent than we think. Dogs, cats and guinea pigs are capable of solving simple puzzles when they know they’ll be rewarded for it in the form of treats. The aim is to develop an interactive feeding system with simple, electronic puzzles to train the intelligence of these pets.”

The Whac-A-Mouse is a game for cats that aims to keep them entertained throughout the day. The product is a flat octagonal shape covered in soft and warm textile, with eight holes laid out in a circle. As the name implies, the goal for the cat is to “whac” the mice as they pop out of the various holes. This triggers their primal instinct, and trains their agility and reaction speed. Once they have caught a user-defined amount of mice, they are rewarded with treats that are automatically launched by a treat dispenser. The game is connected to a mobile app via Wi-Fi: this app allows the user to activate and set up the game and interact with it directly. By touching the mouse on the screen, the corresponding mouse will pop up on the actual game itself. The owner can see whether the cat has failed or succeeded to catch the mouse, and can choose to dispense a treat at any given moment.

Team: Senne Van Den Broeck, Niki Verbrugghe, Ewout Devos | Company: ResLab| Mentor: Gabriel

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